The Turing generation is coming
Last week at Siggraph, Nvidia presented the latest generation of its new Turing graphics cards and you can bet that I had to take a closer look:
During the live presentation, Jensen Huang presented a video with a Porsche concept car - illuminated by lights reflected on the wavy curves - and celebrated the 70th anniversary of the car manufacturer. While the photoreal demo looks filmed, it is created entirely on a Turing GPU using Epic Games' Unreal Engine. You can find a video on Youtube.
The UE4 application "The Speed of Light" with the Porsche 911 Speedster Concept as the main actor could also be admired on the Siggraph Exhibition Floor following the Nvidia announcement. Dynamic global lighting and raytracing lighting in Unreal is an important development for users who work with large amounts of data, and this progress will also benefit STAGE users.
At Epic's booth, the demo ran on two NVIDIA Quadro RTX cards using new Unreal Engine features including ray tracing translucency, reflections, rectangular area shadows and diffuse global illumination, and dynamic structured area lights.
This week the announcement of the new gaming graphics cards started just before the Gamescon in Cologne opens their gates. Like the Quadro RTX, the Geforce RTX are based on the Turing architecture and integrate raytracing cores in addition to the well-known Tensor cores. The Geforce RTX 2080 Ti will be available for around 1,300 euros, the Geforce RTX 2080 for about 850 euros. The cards can be found in the stores at the end of September and we can’t wait to try them out on STAGE. For vr-on it is the third generation of gamer cards after the Maxwell and Pascal. We are excited to see how the performance leap will play push our vr-presentations to an even more realistic quality.